
About RealBite
One person, after hours.
Hi, I’m RealBite. By day I work full time as a software developer. After work, I build Second Semester, RealBite’s flagship original game and a world that belongs completely to the studio. I also continue Summertime Saga: Realistic Remake as a fan project.
- Renders
- AI workflows
- Photoshop
- Animation
- Code
- UI
- Voices
- Testing

The story so far
The remake started just for fun, as a way to test and improve my AI image skills. I never expected this many people to play it.
I love the original Summertime Saga and its art style. Its team spent around a decade creating the characters, story and world that everyone fell for, and the remake is not meant to replace any of that. It is an experiment in what that world could look like as real people, made by a fan.
I also don’t believe AI automatically makes things better, and I understand why some people dislike it. So I try to be open about how this work is made and what it costs.
What I make
The real workflow
Not just a “Generate” button
Every scene goes through the same eight stops. The game has a huge number of locations, and many change with the time of day, so this happens scene by scene, hundreds of times over.
- 01Plan the sceneWork out what the scene needs and which AI workflow fits it. Normal renders, NSFW renders, characters and locations each need a different one.
- 02GenerateCreate the characters and backgrounds in ComfyUI, plus online generators when a scene calls for them.
- 03Keep faces consistentTrained LoRAs keep every character looking like themselves from scene to scene.
- 04Fix by handHands, legs, small objects and positions get corrected, moved, combined and cleaned up in Photoshop.
- 05AnimateTurn the best stills into animations and edit them in Adobe Premiere Pro.
- 06Put it in the gameImages, animations, dialogue, voices and game logic all go into the build.
- 07Code the systemsThe UI, phone, events, choices, patches and features, written from scratch.
- 08Test and fixPlay it through, find what broke, fix it, and play it again.
a real example
For one scene, Judith’s locker-room scene, I generated somewhere around 80 to 90 imagesbefore one looked right, matched the scene and worked with AI video. School settings are especially hard, because AI models are very strict about them. That is also why animations are limited for now: good AI video gets expensive very quickly.
- ComfyUI
- LoRA training
- Online AI generators
- Rented GPUs
- Photoshop
- Premiere Pro
- Ren'Py
- AI coding tools
What it costs
AI is not free, and neither is the time
AI credits, subscriptions, software, LoRA training, rented GPU time and better hardware all cost real money. I pay the remake’s costs myself from my day-job salary.
That is where the coin-eating mascot comes in: optional support helps build Second Semester’s original characters, locations, scenes and tools.
Support original work
My promise about the remake
The remake stays free
I am not abandoning the remake, but it remains somebody else’s world. It continues as an ongoing fan project with a simple boundary:
- The remake is free, unofficial and non-commercial.
- Game builds will never sit behind a subscription or paid early access.
- Patreon and PayPal support only Second Semester and other RealBite-owned work.
- Contributions are not used to create, develop, distribute or promote the remake.
Questions people ask
When does the next remake update come out?
There is no fixed date. I usually aim for around three to four weeks after the previous release, but it can take longer depending on how much work is involved. I work on it alone, alongside a full-time job.
Does the remake follow the old or the new version of the original game?
A mix of both. I pick whichever stories and content make the most sense, and the community helps decide what comes first through polls on Discord.
Will the characters get smaller, more realistic proportions?
I asked the community in a poll, and most people preferred the bigger, original-style proportions, so that is the direction I mostly follow.
Is it just pressing a "Generate" button?
Not at all. There is no automatic filter that turns the original game into realistic images. Every scene is worked on by hand with references, prompting, editing, regenerating and testing, and most of the images I generate never make it into the game.
Do you use the original game’s code?
No. The remake is coded from scratch. The original dialogue is reused where needed because it retells the same story, but the UI, the phone system and the other features are all rebuilt.
How many people work on it?
Just one: me. Renders, AI workflows, Photoshop, animation, code, UI, voices and testing.
Who pays for all this?
I pay the remake’s costs from the salary of my regular job. It has no monetisation.
Could you make realistic remakes of other games?
Technically, yes. I have tested the process on other games with good results. The limit is time and cost, so I can’t take on several large projects at once. I’m also open to working with developers on their own games.
Want to work together?
I’m open to working with game developers: realistic versions of your own game, redesigned scenes, UI, prototypes or an officially approved remake. I also make realistic renders and websites for anyone who needs them.


